Kids protection over Internet
- Project website
- Project leaflet
|Project Key Information|
|End date||Budget (total)||Effort (total)||Project-ID|
|September 2013||August 2016||10.476 K€||86.8 PY||CPP2013/1-2|
|name: Markku Kutvonen
company: F-Secure Corp.
|Institut Mines Télécom||France||Thomson Video Networks||France|
|Neoxen||Finland||CIVOLUTION France SAS||France|
|Mannerheimin lastensuojeluliitto||Finland||Teamnet International||Romania|
|Oy L M Ericsson Ab Finland||Finland||Insoft||Romania|
Children are increasingly exposed to inappropriate content and messages, personal threats, bullying, meeting online contacts offline and neither the parents nor other parties have tools to effectively drive and guide internet usage of children and to prevent problems caused by the harmful material and people.
The boundaries between the virtual world and the physical world are increasingly blurred. In children’s lives these worlds are not independent; they are connected and mutually reinforcing. Similarly the channels of risks and threats are mixed and changing constantly. An incident in the internet may lead to the physical risk or the harmful material, the kids are sharing today, may impact later their possibility to get a job. On the other hand internet can be used to increase physical security and safety e.g. through location services.
The vision of the KidsPro project is the significantly safer everyday life for the children in the internet and with help of the internet in any place, any time and with any device.
The main focus of the KidsPro project is to create an open ecosystem and novel solutions with holistic and integrated set of robust tools and services to support the KidsPro vision. The solutions include elements such as software, services, technical enablers, educational material and infrastructure that enable fast reaction against known and unknown future threats.
KidsPro creates solutions for content analysis and tagging, family protection, safe internet experience, and social media and gamification protection for multidevice and multiplatform environment. In addition, the project aims to evaluate and build novel business ecosystems and models in order to ensure business impact of the project within industrial organisations and in European level.